
:( You've been one of my biggest inspirations in my work and will continue to be the driving force for all of us who walked underneath your shadow. We will all miss you.

Schedule/Recruiting Process
| Timeline | Milestones |
| Jan 20 | Complete Draft Schedule |
| - Jan 22 | Exchange ideas w/ 3dsense |
| Jan 25 | Finalize plan / Internal green light at PPI |
| Jan 26 - | Send out e-mail advertisement Accepts resumes / demo-reels online |
| Feb 24 – 28 @ Singapore |
|
| Feb 24 (Tue) | Flight from Tokyo to Singapore |
| Feb 25 (Wed) | Pre Meeting |
| Feb 26(Fri), 27(Sat) | Corporate presentation / Interviews Venue: 3dsense Facility Time: TBD |
| Feb 28 (Sun) | Interviews / Redeye flight back to Tokyo |
| Mar 1 (Mon) | Returns to Tokyo |
| Mar 3 – 5 | 2nd Round Interviews |
| - Mar 12 | Send out offers from PPI |
Responsibilities
l Create high quality 3D character modeling, rigging, animation or light/composite
l Commit to meet project deadlines without compromising artistic integrity
l Work in a team-oriented and cross-cultural environment and use organizational and interpersonal skills on a daily basis
l Demonstrate a critical eye and a strong passion for creating and evaluating animation
Recruiting Positions
| Position | Skill Requirement | Software Requirement |
| Modeling/Texture Artists | l Ability to model high-polygon organic characters is required l Must possess deep knowledge in rigging to be able to deliver high quality models for rig/animation | Maya, ZBrush, |
| Riggers | l Must be fluent in MEL and Python script l Must possess ability to rig for complicated character motion and sophisticated facial expression | Maya |
| Layout Artists | l Demonstrable ability to translate storyboards / animatics into layout sequences | Maya |
| Character Animators | l Must possess ability to animate strong physical motions, as well as subtle personality acting, showing command of weight, timing and posing through key-framing | Maya |
| Lighting / Rendering / | l Must be fluent in Maya and Adobe After Effects (having knowledge in Fusion is a plus) l Must possess deep knowledge and skills BOTH in lighting AND compositing l Having knowledge in VFX is a plus | Maya, After Effects, Fusion |
| Shading Artists | l Must be fluent in Mental Ray shaders | Maya, Mental Ray |
| VFX Artists | l Must be fluent in all indicated software
| Maya, After Effects, Real Flow, Houdini |
| Programmer | l The candidate should have interest in programming related to CG content production and a track record of technical achievement. | Python |
Terms of Contract
Location: Tokyo, Japan
Type of Contract: Freelance Contract
Length of Contract: One year +
Starting: Modelers/Riggers=March, L/O Artist=May, Animators=June
Lighters/Compositors/VFX=August, Programmers=ASAP
Wage: Will commensurate with experience and ability
Wage Reference Table (USD = approximately JPY90)
| Level | Avg. Professional Experience | Average Wage |
| Entry Level | 1 to 3 yrs | JPY180,000/mo. - JPY250,000/mo. |
| Associate Level | 4 to 6 yrs | JPY 260,000/mo. - JPY300,000/mo. |
| Lead Level | 7 to 10 yrs | JPY320,000 /mo. - JPY500,000/mo. |
| Supervisor / Technical Director Level | 10 yrs + | JPY500,000/mo - JPY600,000/mo. |
THE Malaysian/MDEC booth with all participating studios involved.
Anisa greeting the crowd.
On board.
Me at the Taiwan exhibitors booth.
Andrew & Goh having a blast.
Dual-screen provided for curious viewers to check out clips of the series.
The Al-Jazeera Children's Channel area next to Saladin.
Kamal flanked by the boys from Young Jump studio.
A familiar scene. Eugene from Shock3D is forever busy working at his projects even during conventions.
Steve checking out scenes from the eps.
The official Saladin launch later that evening at Suntec Singapore Convention Center.
Hasnul and Mike chillin'.
Kamal handing out these goodie bags to all guests at the launch.
Fooling around at the Saladin display.
Mike having fun simulating Mustafa's character.






With the Secret of Kells trailer playing outside the foyer for curious onlookers lounging on the soft bean chairs provided.
The crowd dispersing for a coffee and networking break.

The foyer with exhibition booths prepared for studios to display and recruit.